In 2045, people prefer to live in a virtual world instead of the real world. The protagonist is a teenager who fall in love with a girl and with her avatar. The main theme of this book happen when this two guys and their friends try to search the easter eggs in the videogames inside the futuristic wold.
Year of Release: 2011
Author(s): Ernest Cline
Further information (link): https://en.m.wikipedia.org/wiki/Ready_Player_One
Further comments for teachers:
As a student, I suggest this book because it tells about modern and futuristic world views. It also makes you think about the relationship between technology and humans and how It could influence us.